Author : A. G. Lafley
Genre : Business & Economics
Publisher : Profile Books
ISBN : 9781847651365
Type book : PDF, Epub, Kindle and Mobi
File Download : 320 page
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It is by making innovation an intimate, intentional part of the business that A. G. Lafley - the Jack Welch of the 21st century - has recently transformed Procter & Gamble from a $39 into a $76 billion dollar company that touches more than 3 billion people around the world. On the brink of collapse when he joined in 2000, it became a model for growth and innovation. In this inspiring and practical book Lafley explains how making innovation more than just a stand-alone activity enabled him to turn around growth, productivity and the bottom line. As this book shows, innovation can become a reliable and repeatable game-changer for any business in all areas of the organisation, from the CEO's desk to the everyday activities of each employee. By using new insights and easy-to-relate-to stories from P&G and other companies - describing, for example, the best way to brainstorm, and the "innovation portfolio" - this book is destined to become as influential as Good to Great and as Charan's own bestseller, Execution.

Author : P. Los
Genre : Self-Help
Publisher : AuthorHouse
ISBN : 9781728338361
Type book : PDF, Epub, Kindle and Mobi
File Download : 218 page
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This book is about seeing the real world and people from another perspective, and not the imaginary world of how people and the world ought to be. Real street players and men of business don't see the real world with a mindset of hopes and dreams, nor with mediocre views. They see the world as it is, and how people truly are. Real players and business men see people based on their desires, wants and emotional experiences. Some of those experiences whether past or present has forced people to become rigid and selfish for survival, protection, getting money, secret relationships, emotionally with-drawn due to their emotional and psychological pain from past experiences, and dealing with those trust issues to conceal and never reveal themselves and always have the upper hand in any situation.This book is based on reality and not theories.

Author : Louise Phillips
Genre : Fiction
Publisher : Hachette UK
ISBN : 9781444789393
Type book : PDF, Epub, Kindle and Mobi
File Download : 432 page
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A suspected suicide in Dublin. A brutal murder in New York. The abduction of a child over two decades earlier. All linked ... but how? Criminal psychologist Dr Kate Pearson has the answer. Because she was the young girl abducted all those years ago. And, when she begins to investigate the suspicious suicide in Dublin and confirms a connection to her own disappearance, she is forced to start asking questions. Why did her parents lie to her, telling her she was missing for only a few hours? And why doesn't she have any memory of the time she was held? When a sinister note arrives at her home, it becomes clear that Kate is being targeted. But by whom? And why now? Kate is consumed by her efforts to uncover the truth, knowing that her life is in very real danger. The Game Changer wants someone to pay for the past - and Kate is being held accountable.

Author : Petter Ogland
Genre : Business & Economics
Publisher : Lulu.com
ISBN : 9781387359998
Type book : PDF, Epub, Kindle and Mobi
File Download : 346 page
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'Using the Bootstrap Algorithm for Changing the Control Game' is clearly written and points are supported by real life case studies. Dr. Ogland demonstrates how a Total Quality Management strategy articulated through the use of bootstrap algorithms can be used to achieve world-class performance in challenging environments such as complex organisations saturated with power struggles and internal politics. The book features insights on critical systems thinking, game theory, quality management systems, the Efqm Business Excellence Model, self-assessment, and the implementation of Tqm. Case studies provide practical insights from twenty years of empirical research on how to bootstrap Tqm and Business Excellence in complex environments. The ideas developed in the book have been acknowledged as a major contribution to the theory of Tqm, and the book itself is an indispensable resource for practitioners trying to implement Tqm in environments where traditional implementation methods are bound to fail.

Author : Tracy Fullerton
Genre : Performing Arts
Publisher : CRC Press
ISBN : 9781578202225
Type book : PDF, Epub, Kindle and Mobi
File Download : 480 page
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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Author : Suzanne Adele Schmidt
Genre : Business & Economics
Publisher : McGraw-Hill Companies
ISBN : PSU:000044310776
Type book : PDF, Epub, Kindle and Mobi
File Download : 344 page
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This comprehensive book of field-tested activities is designed to help employees: accept change and understand why it is necessary. It is filled with reproducible handouts, and contains icebreakers, content-driven games, and closure activities.

Author : Clay Latimer
Genre : Hockey
Publisher : Capstone
ISBN : 9781429662864
Type book : PDF, Epub, Kindle and Mobi
File Download : 18 page
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"Describes various activities and people who work behind the scenes during a National Hockey League game"--Provided by publisher.

Author : Ernest Adams
Genre : Computers
Publisher : New Riders
ISBN : 013210475X
Type book : PDF, Epub, Kindle and Mobi
File Download : 696 page
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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Author : Katie Salen Tekinbas
Genre : Computers
Publisher : MIT Press
ISBN : 9780262195362
Type book : PDF, Epub, Kindle and Mobi
File Download : 955 page
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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Author : David C. Vella
Genre : Mathematics
Publisher : Cambridge University Press
ISBN : 9781108756235
Type book : PDF, Epub, Kindle and Mobi
File Download : page
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Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and the social sciences.